Growing your builidings is probably one of the most important things you can do in ROC. I suggest keeping your resource producers up with your castle or close by, and the troop building needs to grow too! Early on, you can focus on 1 building to grow. They cost so much it’s prohibitive to grow all. I grow my stable first, the armory and archery range later. I usually leave them at level 7 troops till I get stables up to level 8 or 9 troops
A table to help you plan your Castle advancement up to level 25
How many resources and what requirements are there for upgrading your main castle building to each level in Ride of Empires?
Below is a list detailing all the requirements at this time.
Notes:
– The Time to build will depend on the level of some research items and other buffs.
The numbers given here are a guide but may be different for you.
– There have been adjustments to some requirements in the past so it is possible some of the data may change.
Please comment below if you find any changes to be added.
| Gold | Food | Lumber | Charcoal | Marble | Iron | Time | Others | |
|---|---|---|---|---|---|---|---|---|
| 2 | ||||||||
| 3 | 320 | 100 | 200 | 290 | Population 180, Tavern 2 | |||
| 4 | 710 | 800 | 860 | Population 295, House 3, Tavern 3 | ||||
| 5 | 1100 | 960 | 1000 | 1500 | 500 | 11:50 | house 4 tavern 4 | |
| 6 | 3200 | 1800 | 3600 | 1300 | 0:35:20 | House 5, fortress 5, mint 5, Tavern 5 | ||
| 7 | 8500 | 1300 | 1300 | 4900 | 25000 | 19000 | 01:33:40 | House 6, charcoal workshop 6, tavern 6 |
| 8 | 58000 | 25000 | 25000 | 9900 | 50000 | 37000 | 03:07:20 | House 7, quarry 7, tavern 7 |
| 9 | 100000 | 49,000 | 49000 | 18000 | 100000 | 74000 | 04:20:51 | House 8, encampment 8, tavern 8 |
| 10 | 180000 | 69000 | 69000 | 28000 | 150000 | 100000 | 05:39:08 | House 9, medical tent 9, tavern 9 |
| 11 | 280,000 | 96,000 | 96,000 | 42,000 | 200,000 | 150,000 | 07:23:00 | Tavern 10, quarry 10, house 10 |
| 12 | 420000 | 160,000 | 160,000 | 62,000 | 300,000 | 250,000 | Farm 10, tavern 10 | |
| 13 | 590,000 | 260,000 | 260,000 | 93,000 | 5,000,000 | 4,000,000 | 12:28:40 | Quarry 12, Tavern 12 |
| 14 | 830000 | 410000 | 410000 | 140000 | 800000 | 600000 | 14:40:41 | Archery range 13, tavern 13 |
| 15 | 1,100,000 | 730000 | 730000 | 200000 | 1,000,000 | 1000000 | 20:32:52 | Mint 14, tavern 14 |
| 16 | 1600000 | 1000000 | 1000000 | 300000 | 2,000,000 | 1500000 | 1d 4:46:05 | Population 70,000. Alliance hall 15, tavern 15 |
| 17 | 2500000 | 2000000 | 2000000 | 500000 | 3,000,000 | 2500000 | 1d 16:05:33 | Garrison Hall 16, Stable, 16, Tavern 16 |
| 18 | 4400000 | 4000000 | 4000000 | 700000 | 5,000,000 | 4000000 | 2d 8h:07:52 | Farm 17, Tavern 17 |
| 19 | 7,700,000 | 7,000,000 | 7,000,000 | 1,000,000 | 10,000,000 | 8,000,000 | 3d 06:34:51 | Population 120000, charcoal factory 18, tavern 18 |
| 20 | 13000000 | 12000000 | 12000000 | 1400000 | 20,000,000 | 16000000 | 4d 14:00:54 | Lumber yard 19, Tavern 19 |
| 21 | 17M | 19M | 19M | 1.8M | 38M | 28M | 6d 12:24:14 | Distillery 20, Tavern 20 |
| 22 | 21M | 28M | 28M | 2.3M | 57M | 42M | 7d 14:37:57 | Population: 210k, Tavern 21, Mint 21 |
| 23 | 25M | 38M | 38M | 3M | 76M | 57M | 8d 15:58:25 | Tavern 22, Iron mine 22 |
| 24 | 29M | 50M | 50M | 3.4M | 99M | 74M | 13d 13:11:50 | Tavern 23, Stable 23 |
| 25 | 34M | 60M | 60M | 3.9M | 120M | 89M | 19d 07:17:47 | Population: 350k, Tavern 24, Alliance Hall 24 |
Military buildings, I have looked all over for a table like this for the military buildings. I cannot find one. If anyone runs across one please let me know Trooper_Gary
Resource buildings
- Lumber Mill: Generates lumber.
- Goldmine: Generates gold.
- Storehouse: Increases your storage capacity for resources.
- Warehouse: Increases storage capacity for specific resources.
- Barracks: Produces infantry.
- Archery Range: Produces archers.
- Stables: Produces cavalry.
- Fortress: Provides defensive protection for your castle.
- Blacksmith: Upgrades your troops’ equipment.
- Sentry Tower: Provides early warning of incoming attacks and allows you to recruit scouts.
- War College: Allows you to increase the number of allies that can join your rally attacks.
- Military University: Allows you to retrain troops for new types.
- Builder’s Hut: Increases the number of buildings you can construct at one time.
- Trading Post/Trading House: Allows you to trade resources with other players.
- Market: Facilitates trading resources.
- Farmers Guild: Increases food production from farms.
- Shrine: Provides various buffs and boosts.
- Medical Tent: Heals wounded troops.
- Workers’ Huts: Provides more workers for your city.
- Dragon Lair: A unique building for dragon-related mechanics.
- Ashareth: A unique building for special upgrades.
- Crystal Workshop: Used for creating crystal items.
- Charcoal Workshop: Creates charcoal, a vital resource for certain upgrades
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