Growing your builidings is probably one of the most important things you can do in ROC.  I suggest keeping your resource producers up with your castle or close by, and the troop building needs to grow too!  Early on, you can focus on 1 building to grow. They cost so much it’s prohibitive to grow all.  I grow my stable first, the armory and archery range later. I usually leave them at level 7 troops till I get stables up to level 8 or 9 troops

 

A table to help you plan your Castle advancement up to level 25

How many resources and what requirements are there for upgrading your main castle building to each level in Ride of Empires?

Below is a list detailing all the requirements at this time.

Notes:

– The Time to build will depend on the level of some research items and other buffs.

The numbers given here are a guide but may be different for you.

– There have been adjustments to some requirements in the past so it is possible some of the data may change.

Please comment below if you find any changes to be added.

 GoldFoodLumberCharcoalMarbleIronTimeOthers
2        
3320100200 290  Population 180, Tavern 2
4710 800 860  Population 295, House 3, Tavern 3
511009601000 150050011:50house 4 tavern 4
632001800  360013000:35:20House 5, fortress 5, mint 5, Tavern 5
78500130013004900250001900001:33:40House 6, charcoal workshop 6, tavern 6
85800025000250009900500003700003:07:20House 7, quarry 7, tavern 7
910000049,00049000180001000007400004:20:51House 8, encampment 8, tavern 8
1018000069000690002800015000010000005:39:08House 9, medical tent 9, tavern 9
11280,00096,00096,00042,000200,000150,00007:23:00Tavern 10, quarry 10, house 10
12420000160,000160,00062,000300,000250,000 Farm 10, tavern 10
13590,000260,000260,00093,0005,000,0004,000,00012:28:40Quarry 12, Tavern 12
1483000041000041000014000080000060000014:40:41Archery range 13, tavern 13
151,100,0007300007300002000001,000,000100000020:32:52Mint 14, tavern 14
161600000100000010000003000002,000,00015000001d 4:46:05Population 70,000. Alliance hall 15, tavern 15
172500000200000020000005000003,000,00025000001d 16:05:33Garrison Hall 16, Stable, 16, Tavern 16
184400000400000040000007000005,000,00040000002d 8h:07:52Farm 17, Tavern 17
197,700,0007,000,0007,000,0001,000,00010,000,0008,000,0003d 06:34:51Population 120000, charcoal factory 18, tavern 18
20130000001200000012000000140000020,000,000160000004d 14:00:54Lumber yard 19, Tavern 19
2117M19M19M1.8M38M28M6d 12:24:14Distillery 20, Tavern 20
2221M28M28M2.3M57M42M7d 14:37:57Population: 210k, Tavern 21, Mint 21
2325M38M38M3M76M57M8d 15:58:25Tavern 22, Iron mine 22
2429M50M50M3.4M99M74M13d 13:11:50Tavern 23, Stable 23
2534M60M60M3.9M120M89M19d 07:17:47Population: 350k, Tavern 24, Alliance Hall 24

Military buildings, I have looked all over for a table like this for the military buildings. I cannot find one. If anyone runs across one please let me know Trooper_Gary

Resource buildings

 
  • Lumber Mill: Generates lumber.
  • Goldmine: Generates gold.
  • Storehouse: Increases your storage capacity for resources.
  • Warehouse: Increases storage capacity for specific resources. 
  •  
 
Military buildings
 
  • Barracks: Produces infantry.
  • Archery Range: Produces archers.
  • Stables: Produces cavalry.
  • Fortress: Provides defensive protection for your castle.
  • Blacksmith: Upgrades your troops’ equipment.
  • Sentry Tower: Provides early warning of incoming attacks and allows you to recruit scouts.
  • War College: Allows you to increase the number of allies that can join your rally attacks.
  • Military University: Allows you to retrain troops for new types. 
  •  
 
Economic and support buildings
 
  • Builder’s Hut: Increases the number of buildings you can construct at one time.
  • Trading Post/Trading House: Allows you to trade resources with other players.
  • Market: Facilitates trading resources.
  • Farmers Guild: Increases food production from farms.
  • Shrine: Provides various buffs and boosts.
  • Medical Tent: Heals wounded troops.
  • Workers’ Huts: Provides more workers for your city. 
  •  
 
Special and unique buildings
 
  • Dragon Lair: A unique building for dragon-related mechanics.
  • Ashareth: A unique building for special upgrades.
  • Crystal Workshop: Used for creating crystal items.
  • Charcoal Workshop: Creates charcoal, a vital resource for certain upgrades

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